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Fixed a typo
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com.unity.shadergraph/CHANGELOG.md

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@@ -35,7 +35,7 @@ The version number for this package has increased due to a version update of a r
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- Fixed an issue on upgrading graphs with inactive Master Nodes causing null ref errors. [1298867](https://issuetracker.unity3d.com/product/unity/issues/guid/1298867/)
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- Fixed an issue with duplicating a node with the blackboard closed [1294430](https://issuetracker.unity3d.com/product/unity/issues/guid/1294430/)
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- Fixed an issue where ShaderGraph stopped responding after selecting a node after opening the graph with the inspector window hidden [1304501](https://issuetracker.unity3d.com/issues/shadergraph-graph-is-unusable-if-opened-with-graph-inspector-disabled-throws-errors)
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- Fixed the ViewDirection Node in Tanget space's calculation to match how the transform node works.
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- Fixed the ViewDirection Node in Tangent space's calculation to match how the transform node works.
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- Fixed an issue where SampleRawCubemapNode were requiring the Normal in Object space instead of World space [1307962]
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- Boolean keywords now have no longer require their reference name to end in _ON to show up in the Material inspector [1306820] (https://issuetracker.unity3d.com/product/unity/issues/guid/1306820/)
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- Newly created properties and keywords will no longer use obfuscated GUID-based reference names in the shader code [1300484]

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