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JordanL8sebastienlagarde
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Added note on decal emission on transparent surfaces (#567)
* Update Decal-Projector.md * Update Decal-Projector.md * Update Decal-Projector.md
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com.unity.render-pipelines.high-definition/Documentation~/Decal-Projector.md

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@@ -45,4 +45,5 @@ Using the Inspector allows you to change all of the Decal Projector properties,
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## Limitations
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- If you project a decal onto a transparent surface, HDRP ignores the decal's Texture tiling.
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- When you project a decal onto a surface, the emissive component of the decal affects the surface regardless of whether you enable **Receive Decal** on the surface's Material or not.
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- In **Project Settings > Graphics**, if **Instancing Variants** is set to **Strip All**, Unity strips the Decal Shader this component references when you build your Project. This happens even if you include the Shader in the **Always Included Shaders** list. If Unity strips the Shader during the build process, the decal does not appear in your built Application.

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