You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
[Backport 7.x.x] Fixed asset preview being rendered white because of static lighting sky. (#479)
* Fixed an issue where asset preview could be rendered white because of static lighting sky.
Also fixed an issue where static lighting was not updated when removing the static lighting sky profile.
# Conflicts:
# com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/HDRenderPipeline.cs
* Update changelog
Copy file name to clipboardExpand all lines: com.unity.render-pipelines.high-definition/CHANGELOG.md
+2Lines changed: 2 additions & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -71,6 +71,8 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
71
71
- Removed logic in the UI to disable parameters for contact shadows and fog volume components as it was going against the concept of the volume system.
72
72
- Fixed over consumption of GPU memory by the Physically Based Sky.
73
73
- Put more information in Camera background type tooltip and fixed inconsistent exposure behavior when changing bg type.
74
+
- Fixed an issue where asset preview could be rendered white because of static lighting sky.
75
+
- Fixed an issue where static lighting was not updated when removing the static lighting sky profile.
74
76
75
77
### Changed
76
78
- Rejecting history for ray traced reflections based on a threshold evaluated on the neighborhood of the sampled history.
0 commit comments