Commit ee96637
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Fix recursive mutation bug in ZH Fit version of ProbePropagationInitialize projection.
Dynamic GI Propagation: Sample Neighbors: Use ZH-Fit to convert from SH to our 26-axis basis - it produces results that are a bit closer to our monte carlo naive projection ground truth
Dynamic GI: Fix Infinite Bounce calculation after we changed our basis coefficients. We were missing scaling each lobe contribution by that lobes normalized integral. Also delete some dead code that was hanging around in the dynamic GI area for too long, and fix some code erroneously included inside of an ifdef (#109)
Dynamic GI probe dirty flag (#111)
* Store a dirty flag for each light probe in a volume, update only the ones that had reasons to change since the last update.
* Added a setting to Frame Setting to be able to disable dirty flags.
* Added debug visualisation of dirty probes of all active volumes.
DGI propagation fixes (#112)
* Fixed fallback radiance baking when dirty flags are enabled.
* Fixed noticeable intensity loss for lower propagation quality due to axis weights renormalization error.
* Separate radiance comparison for LogLUV encoding that avoids many false positives in dirty flags.
* Fixed propagation data not being cleared when Frame Settings are changed via the settings window causing the pipeline to be destroyed.
critical exception fix that was firing on domain reloads & enter play mode transitions1 parent 1bdf5e9 commit ee96637
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25 files changed
+650
-253
lines changed- com.unity.render-pipelines.high-definition
- Editor/RenderPipeline/Settings
- Runtime
- Debug
- Lighting/ProbeVolume
- DynamicGI
- RenderPipeline
- Settings
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com.unity.render-pipelines.high-definition/Runtime/Lighting/ProbeVolume/DynamicGI/AmbientDice.hlsl
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