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Merge branch 'master' into vfx/staging
# Conflicts: # TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/Editor/Tests/VFXCustomSpawnerTimeCheckerTest.cs # TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/Editor/Tests/VFXCustomSpawnerTimeCheckerTest.cs.meta # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/009_ReadAttributeInSpawner.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/009_ReadAttributeInSpawner.png.meta # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/009_ReadAttributeInSpawner.png # TestProjects/VisualEffectGraph_HDRP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/009_ReadAttributeInSpawner.png.meta # TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/009_ReadAttributeInSpawner.png # TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsEditor/Direct3D11/None/009_ReadAttributeInSpawner.png.meta # TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/009_ReadAttributeInSpawner.png # TestProjects/VisualEffectGraph_URP/Assets/ReferenceImages/Linear/WindowsPlayer/Direct3D11/None/009_ReadAttributeInSpawner.png.meta
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.yamato/_abv.yml

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@@ -87,9 +87,9 @@ all_project_ci_trunk:
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rerun: on-new-revision
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- path: .yamato/all-hdrp.yml#All_HDRP_trunk
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rerun: on-new-revision
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- path: .yamato/all-vfxmain.yml#All_VFXMain_trunk
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- path: .yamato/all-vfx_hdrp.yml#All_VFX_HDRP_trunk
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rerun: on-new-revision
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- path: .yamato/all-vfx_lwrp.yml#All_VFX_LWRP_trunk
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- path: .yamato/all-vfx_urp.yml#All_VFX_URP_trunk
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all_project_ci_nightly_trunk:
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name: _Nightly ABV against trunk
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rerun: on-new-revision
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- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_trunk
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rerun: on-new-revision
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- path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_playmode_trunk
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_trunk
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rerun: on-new-revision
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- path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_editmode_trunk
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_trunk
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rerun: on-new-revision
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- path: .yamato/vfx_lwrp-win-dx11.yml#VFX_LWRP_Win_DX11_playmode_trunk
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- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_trunk
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smoke_test_Standalone_fast-trunk:
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name: SRP Smoke Test - Standalone_fast-trunk
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- path: .yamato/all-hdrp.yml#All_HDRP_fast-trunk
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rerun: on-new-revision
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- path: .yamato/all-vfxmain.yml#All_VFXMain_fast-trunk
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- path: .yamato/all-vfx_hdrp.yml#All_VFX_HDRP_fast-trunk
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rerun: on-new-revision
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- path: .yamato/all-vfx_lwrp.yml#All_VFX_LWRP_fast-trunk
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- path: .yamato/all-vfx_urp.yml#All_VFX_URP_fast-trunk
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rerun: on-new-revision
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triggers:
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expression: pull_request.target eq "master" AND NOT pull_request.draft AND NOT pull_request.push.changes.all match ["**/*.md", "doc/**/*", "**/Documentation*/**/*"]
@@ -242,11 +242,11 @@ trunk_verification_fast-trunk:
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- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_fast-trunk
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rerun: on-new-revision
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- path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_playmode_fast-trunk
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_fast-trunk
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rerun: on-new-revision
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- path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_editmode_fast-trunk
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_fast-trunk
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rerun: on-new-revision
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- path: .yamato/vfx_lwrp-win-dx11.yml#VFX_LWRP_Win_DX11_playmode_fast-trunk
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- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_fast-trunk
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rerun: on-new-revision
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smoke_test_Standalone_CUSTOM-REVISION:
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name: SRP Smoke Test - Standalone_CUSTOM-REVISION
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rerun: always
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- path: .yamato/all-hdrp.yml#All_HDRP_CUSTOM-REVISION
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rerun: always
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- path: .yamato/all-vfxmain.yml#All_VFXMain_CUSTOM-REVISION
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- path: .yamato/all-vfx_hdrp.yml#All_VFX_HDRP_CUSTOM-REVISION
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rerun: always
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- path: .yamato/all-vfx_lwrp.yml#All_VFX_LWRP_CUSTOM-REVISION
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- path: .yamato/all-vfx_urp.yml#All_VFX_URP_CUSTOM-REVISION
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rerun: always
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variables:
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CUSTOM_REVISION: custom_revision_not_set
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rerun: always
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- path: .yamato/hdrp-win-dx11.yml#HDRP_Win_DX11_editmode_CUSTOM-REVISION
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rerun: always
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- path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_playmode_CUSTOM-REVISION
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_CUSTOM-REVISION
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rerun: always
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- path: .yamato/vfxmain-win-dx11.yml#VFXMain_Win_DX11_editmode_CUSTOM-REVISION
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_CUSTOM-REVISION
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rerun: always
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- path: .yamato/vfx_lwrp-win-dx11.yml#VFX_LWRP_Win_DX11_playmode_CUSTOM-REVISION
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- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_CUSTOM-REVISION
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rerun: always
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variables:
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CUSTOM_REVISION: custom_revision_not_set

.yamato/all-vfx_hdrp.yml

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# This file is generated by .yamato/ruamel/build.py. Don't edit this file manually.
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# Introduce any changes under .yamato/config/*.metafile files (for most cases) or under .yamato/ruamel/* within Python (more elaborate cases), and rerun build.py to regenerate all .yml files.
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# Read more under .yamato/docs/readme.md
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All_VFX_HDRP_trunk:
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name: All VFX_HDRP CI - trunk
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dependencies:
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_Standalone_trunk
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rerun: on-new-revision
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_trunk
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rerun: on-new-revision
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_trunk
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rerun: on-new-revision
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_XR_trunk
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rerun: on-new-revision
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All_VFX_HDRP_fast-trunk:
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name: All VFX_HDRP CI - fast-trunk
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dependencies:
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_Standalone_fast-trunk
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rerun: on-new-revision
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_fast-trunk
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rerun: on-new-revision
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_fast-trunk
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rerun: on-new-revision
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_XR_fast-trunk
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rerun: on-new-revision
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All_VFX_HDRP_CUSTOM-REVISION:
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name: All VFX_HDRP CI - CUSTOM-REVISION
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dependencies:
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_Standalone_CUSTOM-REVISION
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rerun: always
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_editmode_CUSTOM-REVISION
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rerun: always
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_CUSTOM-REVISION
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rerun: always
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- path: .yamato/vfx_hdrp-win-dx11.yml#VFX_HDRP_Win_DX11_playmode_XR_CUSTOM-REVISION
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rerun: always
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variables:
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CUSTOM_REVISION: custom_revision_not_set

.yamato/all-vfx_lwrp.yml

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.yamato/all-vfx_urp.yml

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# This file is generated by .yamato/ruamel/build.py. Don't edit this file manually.
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# Introduce any changes under .yamato/config/*.metafile files (for most cases) or under .yamato/ruamel/* within Python (more elaborate cases), and rerun build.py to regenerate all .yml files.
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# Read more under .yamato/docs/readme.md
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All_VFX_URP_trunk:
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name: All VFX_URP CI - trunk
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dependencies:
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- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_Standalone_trunk
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rerun: on-new-revision
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- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_trunk
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rerun: on-new-revision
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All_VFX_URP_fast-trunk:
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name: All VFX_URP CI - fast-trunk
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dependencies:
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- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_Standalone_fast-trunk
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rerun: on-new-revision
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- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_fast-trunk
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rerun: on-new-revision
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All_VFX_URP_CUSTOM-REVISION:
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name: All VFX_URP CI - CUSTOM-REVISION
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dependencies:
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- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_Standalone_CUSTOM-REVISION
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rerun: always
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- path: .yamato/vfx_urp-win-dx11.yml#VFX_URP_Win_DX11_playmode_CUSTOM-REVISION
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rerun: always
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variables:
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CUSTOM_REVISION: custom_revision_not_set

.yamato/all-vfxmain.yml

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.yamato/config/_abv.metafile

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- name: ShaderGraph
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- name: ShaderGraph_Stereo
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- name: HDRP
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- name: VFXMain
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- name: VFX_LWRP
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- name: VFX_HDRP
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- name: VFX_URP
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allowed_editors: # specify the editor versions for which to create nightly jobs
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- project: VFXMain
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- project: VFX_HDRP
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- project: VFX_LWRP
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- project: VFX_URP
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test_platforms:

.yamato/config/vfxmain.metafile renamed to .yamato/config/vfx_hdrp.metafile

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project:
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name: VFXMain
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folder: VisualEffectGraph
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name: VFX_HDRP
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folder: VisualEffectGraph_HDRP
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test_platforms:
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- playmode_XR
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- editmode
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platforms:
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- Standalone
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- editmode
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- playmode
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- playmode_XR

.yamato/config/vfx_lwrp.metafile renamed to .yamato/config/vfx_urp.metafile

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project:
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name: VFX_LWRP
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folder: VisualEffectGraph_LWRP
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name: VFX_URP
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folder: VisualEffectGraph_URP
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test_platforms:
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- Standalone
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- playmode

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