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Fix issue causing asset dependencies to be ignored (#438)
* Fix issue causing asset dependencies to be ignored * [skip ci] Bump importer version for Hybrid as well
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com.unity.shadergraph/Editor/Importers/ShaderGraphImporter.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -20,9 +20,9 @@ namespace UnityEditor.ShaderGraph
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// sure that all shader graphs get re-imported. Re-importing is required,
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// because the shader graph codegen is different for V2.
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// This ifdef can be removed once V2 is the only option.
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[ScriptedImporter(101, Extension, 3)]
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[ScriptedImporter(102, Extension, 3)]
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#else
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[ScriptedImporter(33, Extension, 3)]
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[ScriptedImporter(34, Extension, 3)]
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#endif
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class ShaderGraphImporter : ScriptedImporter
@@ -180,7 +180,7 @@ internal static string GetShaderText(string path, out List<PropertyCollector.Tex
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var generator = new Generator(graph, graph.outputNode, GenerationMode.ForReals, shaderName);
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shaderString = generator.generatedShader;
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configuredTextures = generator.configuredTextures;
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sourceAssetDependencyPaths = generator.assetDependencyPaths;
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sourceAssetDependencyPaths.AddRange(generator.assetDependencyPaths);
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if (graph.messageManager.AnyError())
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{

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