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90 | 90 |
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91 | 91 | ## Texture |
92 | 92 |
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93 | | -|[Cubemap Asset](Cubemap-Asset-Node.md)|[Sample Cubemap](Sample-Cubemap-Node.md)| |
| 93 | +|[**Cubemap Asset**](Cubemap-Asset-Node.md)|[**Sample Cubemap**](Sample-Cubemap-Node.md)| |
94 | 94 | |:--------:|:------:| |
95 | 95 | |[](Combine-Node)|| |
96 | 96 | | Defines a constant Cubemap Asset for use in the shader. | Samples a Cubemap and returns a Vector 4 color value for use in the shader. | |
97 | | -|[**Sample Texture 2D**](Sample-Texture-2D-Node.md)|[**Sample Texture 2D Array**](Sample-Texture-2D-Array-Node.md)| |
98 | | -||| |
99 | | -|Samples a Texture 2D and returns a color value for use in the shader.|Samples a Texture 2D Array at an Index and returns a color value for use in the shader.| |
100 | | -|[**Sample Texture 2D LOD**](Sample-Texture-2D-LOD-Node.md)|[**Sample Texture 3D**](Sample-Texture-3D-Node.md)| |
101 | | -||| |
102 | | -|Samples a Texture 2D at a specific LOD and returns a color value for use in the shader.|Samples a Texture 3D and returns a color value for use in the shader.| |
103 | | -| [**Sample Virtual Texture**](Sample-Virtual-Texture-Node.md) | [**Sampler State**](Sampler-State-Node.md) | |
104 | | -|  |  | |
105 | | -| Samples a Virtual Texture and returns color values for use in the shader. | Defines a Sampler State for sampling textures.| |
106 | | -|[**Texel Size**](Texel-Size-Node.md)| [**Texture 2D Array Asset**](Texture-2D-Array-Asset-Node.md)| |
107 | | -|| | |
108 | | -|Returns the Width and Height of the texel size of Texture 2D input.| Defines a constant Texture 2D Array Asset for use in the shader.| |
109 | | -|[**Texture 2D Asset**](Texture-2D-Asset-Node.md)|[**Texture 3D Asset**](Texture-3D-Asset-Node.md)| |
110 | | -|| | |
111 | | -|Defines a constant Texture 2D Asset for use in the shader.| Defines a constant Texture 3D Asset for use in the shader.| |
| 97 | +|[**Sample Reflected Cubemap Node**](Sample-Reflected-Cubemap-Node.md)|[**Sample Texture 2D**](Sample-Texture-2D-Node.md)| |
| 98 | +||| |
| 99 | +|Samples a Cubemap with reflected vector and returns a Vector 4 color value for use in the shader.|Samples a Texture 2D and returns a color value for use in the shader.| |
| 100 | +|[**Sample Texture 2D Array**](Sample-Texture-2D-Array-Node.md)|[**Sample Texture 2D LOD**](Sample-Texture-2D-LOD-Node.md)| |
| 101 | +||| |
| 102 | +|Samples a Texture 2D Array at an Index and returns a color value for use in the shader.|Samples a Texture 2D at a specific LOD and returns a color value for use in the shader.| |
| 103 | +|[**Sample Texture 3D**](Sample-Texture-3D-Node.md)| [**Sample Virtual Texture**](Sample-Virtual-Texture-Node.md) | |
| 104 | +||  | |
| 105 | +|Samples a Texture 3D and returns a color value for use in the shader.| Samples a Virtual Texture and returns color values for use in the shader.| |
| 106 | +|[**Sampler State**](Sampler-State-Node.md)|[**Texel Size**](Texel-Size-Node.md)| |
| 107 | +||| |
| 108 | +|Defines a Sampler State for sampling textures.|Returns the Width and Height of the texel size of Texture 2D input.| |
| 109 | +|[**Texture 2D Array Asset**](Texture-2D-Array-Asset-Node.md)|[**Texture 2D Asset**](Texture-2D-Asset-Node.md)| |
| 110 | +||| |
| 111 | +|Defines a constant Texture 2D Array Asset for use in the shader.|Defines a constant Texture 2D Asset for use in the shader.| |
| 112 | +|[**Texture 3D Asset**](Texture-3D-Asset-Node.md)| | |
| 113 | +|| | |
| 114 | +|Defines a constant Texture 3D Asset for use in the shader.| | |
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