Commit e51c394
HDRP bugfix branch to master (#2350)
* Fixing exceptions in the console when putting the SSGI in low quality mode (render graph). (#2323)
* Add VT frame settings (#2286)
* Add frame setting
* changelog
* Grey setting out and make it always available.
* Reverts tuff meant for antoher branch
Co-authored-by: JulienIgnace-Unity <[email protected]>
* Fix undo/redo compositor (#2300)
* Rename function
* Undoable "enable compositor"
* Undo/Redo Enable/Disable compositor
Co-authored-by: JulienIgnace-Unity <[email protected]>
* Restored purge of unused resources in render graph (#2306)
* Improve punctual shadow resolution rescale algorithm (#2309)
* Improved the punctual shadow algorithm (it's less agressive now)
* Updated changelog
* Remove unused references of the HDRP asset in decal code (#2326)
* Remove perChannelMask
* changelog
* Fix diffusion profile dependency (#2327)
* Fixed a nullref when a diffusion profile was created
* Updated changelog
* Trying to fix diffusion profile asset dependency
* Fixed export as package
* Updated changelog
Co-authored-by: JulienIgnace-Unity <[email protected]>
* Standardize naming for Transparent receive SSR (#2329)
* Renaming
* Changelog
* Fix typos
* Revert "Standardize naming for Transparent receive SSR (#2329)"
This reverts commit 58152f0.
# Conflicts:
# com.unity.render-pipelines.high-definition/CHANGELOG.md
* Improvements to the DXR Wizard (#2295)
* - Now the DXR wizard displays the name of the target asset that needs to be changed.
- The DXR wizard displays asset changes as warnings and default frame settings as infos.
- Added the status check of default camera frame settings in the DXR wizard.
* review corrections
Co-authored-by: JulienIgnace-Unity <[email protected]>
* Expose HDRP shader tag IDs and per object config (#2292)
* Expose shader pass names API
* Updated changelog
* exposed per object data in HDUtils
* changed constants to accessors
* Moved getters to static
Co-authored-by: JulienIgnace-Unity <[email protected]>
* - Updated the documentation about shadow matte and SSShadow and RTShadows. (#2339)
* - Updated the documentation about shadow matte and SSShadow and RTShadows.
* Update CHANGELOG.md
Co-authored-by: sebastienlagarde <[email protected]>
* Fixed warnings when new input system is enabled (#2274)
* Fix nan when decal affect normals (#2319)
* Use SafeNormalize
* Update CHANGELOG.md
Co-authored-by: JulienIgnace-Unity <[email protected]>
* Fix bleeding of a view into another caused by TAA (#2317)
* Make sure we clamp correctly when sampling in TAA
* Changelog
* More safe fix.
Co-authored-by: JulienIgnace-Unity <[email protected]>
* Reset RT Handle size every now and then in editor if set to a big resolution and then reverted back (#2322)
* Reset every now and then
* Changelog
* Bump min to 1440
* Update CHANGELOG.md
Fixed changelog
* Avoid reset if we still need the high res
Co-authored-by: JulienIgnace-Unity <[email protected]>
* Hdrp/standardize transparent receive ssr (#2338)
* Renaming
* Changelog
* Fix typos
* Update HDWizard.Window.cs
typo
* Update HDWizard.Window.cs
typo 2
Co-authored-by: FrancescoC-Unity <[email protected]>
* Added default volume profile asset change to the undo stack (case 1285268). (#2330)
* Added default volume profile asset change to the undo stack.
* Updated changelog.
* ...
* ...
Co-authored-by: JulienIgnace-Unity <[email protected]>
* Restored default directional light intensity constant (#2345)
* Fixed changelog
* More changelog fix
* Remove useless menu entry (#2335)
* Fixed the ray tracing shadow UI being displayed while it shouldn't (case 1286391). (#2341)
Co-authored-by: sebastienlagarde <[email protected]>
* Add fade distance for light impact on volumetrics (#2291)
* Fade
* changelog
* Don't display on directional
Co-authored-by: sebastienlagarde <[email protected]>
* Fix bit in FrameSettings
* Update sample cubemap image
* Revert "Update sample cubemap image"
This reverts commit 32ba2a8.
* revert: Improve punctual shadow resolution rescale algorithm (#2309)
* Update TestCaseFilters.asset
* Merge branch 'master' into hd/bugfix
* Update SG_DS_Flipped.mat
* update settings
* Update CHANGELOG.md
* remove test case filter in runtime test
* migrate correctly to enable virtual texturing.
* revert some change one in Hdrp/standardize transparent receive ssr #2338
* Fix breaking change in CoreEditorUtils.cs
* Revert "remove test case filter in runtime test"
This reverts commit ce8389b.
* Revert "Restored purge of unused resources in render graph (#2306)"
This reverts commit bc54701.
* Update documentation
* Revert: Fix nan when decal affect normals (#2319)
Co-authored-by: anisunity <[email protected]>
Co-authored-by: FrancescoC-unity <[email protected]>
Co-authored-by: Adrien de Tocqueville <[email protected]>
Co-authored-by: Antoine Lelievre <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>
Co-authored-by: FrancescoC-Unity <[email protected]>
Co-authored-by: Emmanuel Turquin <[email protected]>1 parent ad2ddd9 commit e51c394
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54 files changed
+493
-267
lines changed- TestProjects
- HDRP_DXR_Tests/ProjectSettings
- HDRP_RuntimeTests/Assets
- HDRP_Tests
- Assets/GraphicTests/Scenes/8x_ShaderGraph/8101_Opaque
- ProjectSettings
- com.unity.render-pipelines.core
- Editor
- Runtime
- Camera
- Textures
- com.unity.render-pipelines.high-definition
- Documentation~
- Editor
- Compositor
- Lighting
- Reflection
- Material
- ShaderGraph
- Nodes
- Slots
- UIBlocks
- RenderPipelineResources
- RenderPipeline
- Settings
- USS
- Wizard
- Runtime
- Compositor
- Lighting
- LightLoop
- Light
- ScreenSpaceLighting
- Material
- Decal
- DiffusionProfile
- PostProcessing/Shaders
- RenderPipeline
- RenderPass
- Settings
- Utility
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