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Copy file name to clipboardExpand all lines: com.unity.render-pipelines.universal/CHANGELOG.md
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@@ -40,6 +40,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fixed UI text of RenderObjects feature to display LightMode tag instead of Shader Pass Name. [case 1201696](https://issuetracker.unity3d.com/issues/render-feature-slash-pass-ui-has-a-field-for-shader-pass-name-when-it-actually-expects-shader-pass-lightmode).
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- Fixed an issue that caused memory allocations when sorting cameras. [case 1226448](https://issuetracker.unity3d.com/issues/2d-renderer-using-more-than-one-camera-that-renders-out-to-a-render-texture-creates-gc-alloc-every-frame).
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- Fixed an issue that caused the inverse view and projection matrix to output wrong values on some platforms. [case 1243990](https://issuetracker.unity3d.com/issues/urp-8-dot-1-breaks-unity-matrix-i-vp).
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- Fixed an issue with not being able to remove Light Mode Tags [case 1240895](https://issuetracker.unity3d.com/issues/urp-unable-to-remove-added-lightmode-tags-of-filters-property-in-render-object)
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