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Modify scene for better stability (#1120)
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TestProjects/HDRP_DXR_Tests/Assets/Scenes/709_CameraExtendedCulling.unity

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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class AddAngles : MonoBehaviour
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{
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[SerializeField] Vector3 anglesToAdd = new Vector3(0f, 0f, 0f);
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[SerializeField] int waitFrames = 0;
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Vector3 startAngles = Vector3.zero;
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int localFrameCount = 0;
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// Use this for initialization
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void Start()
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{
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startAngles = transform.eulerAngles;
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}
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// Update is called once per frame
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void Update()
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{
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if(localFrameCount == waitFrames){
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transform.eulerAngles = startAngles + anglesToAdd;
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Destroy(this);
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}
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localFrameCount++;
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}
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}

com.unity.testing.hdrp/Scripts/AddAngles.cs.meta

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