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com.unity.render-pipelines.high-definition/Documentation~/Glossary.md
@@ -137,3 +137,12 @@ A function that describes a wave that represents the human eye’s relative sens
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#### punctual lights:
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A light is considered to be punctual if it emits light from a single point. HDRPs Spot and Point Lights are punctual.
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+## Rendering Artifacts
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+
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+<a name="Disocclusion"></a>
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+#### disocclusion
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+A rendering artifact that describes the situation where a GameObject that was previously occluded becomes visible.
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+<a name="Ghosting"></a>
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+#### ghosting
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+A rendering artifact that describes the situation where a moving GameObject leaves a trail of pixels behind it.
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