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Added disocclusion and ghosting to the glossary (#75)
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com.unity.render-pipelines.high-definition/Documentation~/Glossary.md

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@@ -137,3 +137,12 @@ A function that describes a wave that represents the human eye’s relative sens
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#### punctual lights:
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A light is considered to be punctual if it emits light from a single point. HDRPs Spot and Point Lights are punctual.
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## Rendering Artifacts
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<a name="Disocclusion"></a>
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#### disocclusion
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A rendering artifact that describes the situation where a GameObject that was previously occluded becomes visible.
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<a name="Ghosting"></a>
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#### ghosting
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A rendering artifact that describes the situation where a moving GameObject leaves a trail of pixels behind it.

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