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Copy file name to clipboardExpand all lines: com.unity.render-pipelines.high-definition/CHANGELOG.md
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@@ -58,6 +58,7 @@ The version number for this package has increased due to a version update of a r
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- Fixed SSGI texture allocation when not using the RenderGraph.
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- Fixed NullReference Exception when setting Max Shadows On Screen to 0 in the HDRP asset.
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- Fixed issue with saving some quality settings in volume overrides (case 1293747)
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- Fixed issue where some ShaderGraph generated shaders were not SRP compatible because of UnityPerMaterial cbuffer layout mismatches [1292501] (https://issuetracker.unity3d.com/issues/a2-some-translucent-plus-alphaclipping-shadergraphs-are-not-srp-batcher-compatible)
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### Changed
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- Volume Manager now always tests scene culling masks. This was required to fix hybrid workflow.
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