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Fix several tooltip issues
- https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89530 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89531 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89532 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89533 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89534 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89535 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89536 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89538 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89539 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89540 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89541 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89542 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89544 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89545 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89546 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89547 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89548 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89549 - https://github.cds.internal.unity3d.com/unity/vfx-graphics/pull/30#discussion_r89550
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com.unity.visualeffectgraph/Editor/Models/Blocks/Implementations/Position/PositionMesh.cs

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@@ -27,7 +27,7 @@ class PositionMesh : PositionBase
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[VFXSetting, SerializeField, Tooltip("Specifies how Unity handles the sample when the custom vertex index is out the out of bounds of the vertex array.")]
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private VFXOperatorUtility.SequentialAddressingMode mode = VFXOperatorUtility.SequentialAddressingMode.Clamp;
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[VFXSetting, SerializeField, Tooltip("Change what kind of primitive we want to sample.")]
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[VFXSetting, SerializeField, Tooltip("Specifies which primitive part of the mesh to sample from.")]
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private SampleMesh.PlacementMode placementMode = SampleMesh.PlacementMode.Vertex;
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[VFXSetting, SerializeField, Tooltip("Surface sampling coordinate.")]

com.unity.visualeffectgraph/Editor/Models/Operators/Implementations/SampleMesh.cs

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@@ -125,7 +125,7 @@ public enum SourceType
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[VFXSetting, SerializeField, Tooltip("Specifies how Unity handles the sample when the custom vertex index is out the out of bounds of the vertex array.")]
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private VFXOperatorUtility.SequentialAddressingMode mode = VFXOperatorUtility.SequentialAddressingMode.Clamp;
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[VFXSetting, SerializeField, Tooltip("Change what kind of primitive we want to sample.")]
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[VFXSetting, SerializeField, Tooltip("Specifies which primitive part of the mesh to sample from.")]
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private PlacementMode placementMode = PlacementMode.Vertex;
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[VFXSetting, SerializeField, Tooltip("Surface sampling coordinate.")]

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