You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: com.unity.visualeffectgraph/CHANGELOG.md
+1Lines changed: 1 addition & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -133,6 +133,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
133
133
- fixes the user created vfx default resources that were ignored unless loaded
134
134
- fix crash when creating a loop in subgraph operators [Case 1251523](https://issuetracker.unity3d.com/product/unity/issues/guid/1251523/)
135
135
- Normals with non uniform scales are correctly computed [Case 1246989](https://issuetracker.unity3d.com/product/unity/issues/guid/1246989/)
136
+
- Fix exposed Texture2DArray and Cubemap types from shader graph not being taken into account in Output Mesh [Case 1265221](https://issuetracker.unity3d.com/product/unity/issues/guid/1265221/)
0 commit comments