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Missed to update path while moving the folder ShaderGRaph
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lines changed

2 files changed

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com.unity.render-pipelines.high-definition/Editor/Material/Decal/ShaderGraph/DecalSubTarget.cs

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@@ -18,7 +18,7 @@ sealed partial class DecalSubTarget : HDSubTarget, ILegacyTarget, IRequiresData<
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public DecalSubTarget() => displayName = "Decal";
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public static string passTemplatePath => $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/Decal/ShaderGraph/DecalPass.template";
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public static string passTemplateMaterialDirectory => $"{HDUtils.GetHDRenderPipelinePath()}Editor/ShaderGraph/Templates";
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public static string passTemplateMaterialDirectory => $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/ShaderGraph/Templates";
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protected override string templatePath => passTemplatePath;
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protected override string templateMaterialDirectory => passTemplateMaterialDirectory;

com.unity.render-pipelines.high-definition/Editor/Material/Unlit/ShaderGraph/HDUnlitSubTarget.cs

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@@ -19,7 +19,7 @@ sealed partial class HDUnlitSubTarget : SurfaceSubTarget, IRequiresData<HDUnlitD
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// Templates
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protected override string templatePath => $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/Unlit/ShaderGraph/HDUnlitPass.template";
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protected override string templateMaterialDirectory => $"{HDUtils.GetHDRenderPipelinePath()}Editor/ShaderGraph/Templates";
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protected override string templateMaterialDirectory => $"{HDUtils.GetHDRenderPipelinePath()}Editor/Material/ShaderGraph/Templates";
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protected override ShaderID shaderID => HDShaderUtils.ShaderID.SG_Unlit;
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protected override string renderType => HDRenderTypeTags.HDUnlitShader.ToString();
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protected override string subTargetAssetGuid => "4516595d40fa52047a77940183dc8e74"; // HDUnlitSubTarget

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