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Copy file name to clipboardExpand all lines: com.unity.render-pipelines.high-definition/Documentation~/Override-Ambient-Occlusion.md
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### Screen-space ambient occlusion
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A screen-space effect only processes what is on the screen at a given point in time. This means that objects outside of the field of view cannot visually occlude objects in the view. You can sometimes see this on the edges of the screen.
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When rendering [Reflection Probes](Reflection-Probe.md) screen space ambient occlusion is not supported.
Copy file name to clipboardExpand all lines: com.unity.render-pipelines.high-definition/Documentation~/Override-Screen-Space-GI.md
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### Ray-traced global illumination
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Currently, ray tracing in HDRP does not support [decals](decal.md). This means that ray-traced global illumination does not affect decals in your Scene.
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When rendering [Reflection Probes](Reflection-Probe.md) screen space global illumination is not supported.
Copy file name to clipboardExpand all lines: com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Getting-Started.md
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- Does not support MSAA.
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- For renderers that have [LODs](https://docs.unity3d.com/2019.3/Documentation/Manual/LevelOfDetail.html), the ray tracing acceleration structure only includes the highest level LOD and ignores the lower LODs.
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- Does not support [Graphics.DrawMesh](https://docs.unity3d.com/ScriptReference/Graphics.DrawMesh.html).
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- Ray tracing is not supported when rendering [Reflection Probes](Reflection-Probe.md).
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