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Update ray tracing and path tracing docs regarding custom interpolator limitations (#6126)
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com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Getting-Started.md

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@@ -269,6 +269,7 @@ When building your custom shaders using shader graph, some nodes are incompatibl
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- DDX, DDY and DDXY nodes.
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- All the nodes under Inputs > Geometry (Position, View Direction, Normal, etc.) in View Space mode.
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- Checkerboard node.
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Furthermore, Shader Graphs that use [Custom Interpolators](../../com.unity.shadergraph/Documentation~/Custom-Interpolators.md) are not supported in ray tracing.
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### Unsupported features of path tracing
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com.unity.render-pipelines.high-definition/Documentation~/Ray-Tracing-Path-Tracing.md

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@@ -65,6 +65,7 @@ HDRP path tracing in Unity 2020.2 has the following limitations:
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- If a Mesh in your scene has a Material assigned that does not have the `HDRenderPipeline` tag, the mesh will not appear in your scene. For more information, see [Ray tracing and Meshes](Ray-Tracing-Getting-Started.md#RayTracingMeshes).
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- Does not support 3D Text and TextMeshPro.
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- Does not support Shader Graph nodes that use derivatives (for example, a normal map that derives from a texture).
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- Does not support Shader Graphs that use [Custom Interpolators](../../com.unity.shadergraph/Documentation~/Custom-Interpolators.md).
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- Does not support decals.
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- Does not support tessellation.
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- Does not support Tube and Disc-shaped Area Lights.

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