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Improve light AABB generation #2 (#1906)
* Implement clipping and culling (does not consider view frustum corners) * Support orthographic projection * Turn 'scaleXY' into a scalar * Test corners of the view volume * Improve the placeholder for the linear depth * Fix aspect * Bugfix * Optimize * Also store view space Z * Optimize orthographic * Optimize LUT * Add wave intrinsic support * Fix group count * Reduce the kernel count to 1 * Remove old code * Bounds check * Add a profiling marker * Fix lane masks * Fix compiler warning * Remove GPU Pro reference * Be politically correct * No instrinsics on Xbox * Update CHANGELOG.md * update reference screenshots for mac Co-authored-by: sebastienlagarde <[email protected]>
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