Commit be8f685
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Fixed shadow matte not working with ambient occlusion when MSAA is en… (#3157)
* Fixed shadow matte not working with ambient occlusion when MSAA is enabled
* Add MSAA test
* update refrence screenshots win dx11
* update DX12 and win vulkan screen
* update screenshots for mac
* update screen of linux vulkan1 parent 316d6a6 commit be8f685
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17 files changed
+995
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lines changed- TestProjects/HDRP_Tests
- Assets
- GraphicTests/Scenes/8x_ShaderGraph
- ReferenceImages/Linear
- LinuxEditor/Vulkan/None
- OSXEditor/Metal/None
- WindowsEditor
- Direct3D11/None
- Direct3D12/None
- Vulkan/None
- ProjectSettings
- com.unity.render-pipelines.high-definition
- Editor/Material/ShaderGraph
- Runtime
- Material/Unlit
- RenderPipeline
17 files changed
+995
-64
lines changedLines changed: 1 addition & 1 deletion
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