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camera editor multi editing (#157)
* cleaning and fixing multi editing * more claaning of the camera editor * Cleaning out not needed code. * More spring cleaning, a lot of dust... * Removed commented lines * Updated Change Log Co-authored-by: Felipe Lira <[email protected]>
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com.unity.render-pipelines.universal/CHANGELOG.md

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@@ -169,6 +169,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fixed an issue with shadows not being correctly calculated in some shaders.
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- Fixed invalid implementation of one function in LWRP -> URP backward compatibility support.
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- Fixed OpenGL ES 3.0 support for URP ShaderGraph. [case 1230890](https://issuetracker.unity3d.com/issues/urptemplate-gles3-android-custom-shader-fails-to-compile-on-adreno-306-gpu)
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- Fixed an issue where multi edit camera properties didn't work. [case 1230080](https://issuetracker.unity3d.com/issues/urp-certain-settings-are-not-applied-to-all-cameras-when-multi-editing-in-the-inspector)
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## [7.1.1] - 2019-09-05
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### Upgrade Guide

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