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[Fix 1376278] Force read Alive in update when use somewhere else (#302)
* Force read Alive when it's written somewhere
* Update changelog
* Correct version for changelog
Co-authored-by: Paul Demeulenaere <[email protected]>
- No more exception raised when selecting all nodes with CTRL+A and then deleting them
27
+
- Particle Strip without lifetime do not die when Alive is set to false. [Case 1376278](https://issuetracker.unity3d.com/product/unity/issues/guid/1376278/)
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