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FrancescoC-unitysebastienlagarde
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Better tooltip for exposure weight on emission fields. #1821
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com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/DecalSurfaceInputsUIBlock.cs

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@@ -34,7 +34,7 @@ public class Styles
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public static GUIContent useEmissionIntensityText = new GUIContent("Use Emission Intensity", "When enabled, this Material separates emission color and intensity. This makes the Emission Map into an LDR color and exposes the Emission Intensity property.");
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public static GUIContent emissionMapText = new GUIContent("Emission Map", "Specifies a map (RGB) that the Material uses for emission.");
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public static GUIContent emissiveIntensityText = new GUIContent("Emission Intensity", "Sets the overall strength of the emission effect.");
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public static GUIContent emissiveExposureWeightText = new GUIContent("Exposure weight", "Control the percentage of emission to expose.");
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public static GUIContent emissiveExposureWeightText = new GUIContent("Exposure weight", "Controls how the camera exposure influences the perceived intensity of the emissivity. A weight of 0 means that the emissive intensity is calculated ignoring the exposure; increasing this weight progressively increases the influence of exposure on the final emissive value.");
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public static GUIContent[] maskMapText =
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{

com.unity.render-pipelines.high-definition/Editor/Material/UIBlocks/EmissionUIBlock.cs

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@@ -27,7 +27,7 @@ public class Styles
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public static GUIContent useEmissiveIntensityText = new GUIContent("Use Emission Intensity", "Specifies whether to use to a HDR color or a LDR color with a separate multiplier.");
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public static GUIContent emissiveIntensityText = new GUIContent("Emission Intensity", "");
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public static GUIContent emissiveIntensityFromHDRColorText = new GUIContent("The emission intensity is from the HDR color picker in luminance", "");
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public static GUIContent emissiveExposureWeightText = new GUIContent("Exposure weight", "Control the percentage of emission to expose.");
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public static GUIContent emissiveExposureWeightText = new GUIContent("Exposure weight", "Controls how the camera exposure influences the perceived intensity of the emissivity. A weight of 0 means that the emissive intensity is calculated ignoring the exposure; increasing this weight progressively increases the influence of exposure on the final emissive value.");
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public static GUIContent UVEmissiveMappingText = new GUIContent("Emission UV mapping", "");
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public static GUIContent texWorldScaleText = new GUIContent("World Scale", "Sets the tiling factor HDRP applies to Planar/Trilinear mapping.");

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