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Fix Ray Tracing Light Cluster debug mode (#4327)
* Remove unneeded position from input layout of light cluster * Changelog Co-authored-by: sebastienlagarde <[email protected]>
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com.unity.render-pipelines.high-definition/CHANGELOG.md

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@@ -161,6 +161,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fixed undo of some properties on light editor.
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- Fixed null reference exception in Raytracing SSS volume component.
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- Fixed artifact appearing when diffuse and specular normal differ too much for eye shader with area lights
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- Fixed LightCluster debug view for ray tracing.
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### Changed
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- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard

com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/DebugLightCluster.shader

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@@ -109,7 +109,6 @@ Shader "Hidden/HDRP/DebugLightCluster"
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struct AttributesDefault
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{
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float3 positionOS : POSITION;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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@@ -180,7 +179,6 @@ Shader "Hidden/HDRP/DebugLightCluster"
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struct AttributesDefault
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{
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float3 positionOS : POSITION;
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UNITY_VERTEX_INPUT_INSTANCE_ID
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};
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