Commit b0ccfb3
Fix Ray Tracing Light Cluster debug mode (#4327)
* Remove unneeded position from input layout of light cluster
* Changelog
Co-authored-by: sebastienlagarde <[email protected]>1 parent 4765118 commit b0ccfb3
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lines changed- com.unity.render-pipelines.high-definition
- Runtime/RenderPipeline/Raytracing/Shaders
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