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Vfx/fix/1246989 normals and scale (#81)
* Fix normal for lit mesh and non uniform scales * Use inverse transpose in planar primitives * Fix planar primitive with non uniform scale in local * Add gfx test * Add comment * Update changelog
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TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/26_NonUnifomScale.unity

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