Commit 9f0e755
[10.x.x][VFX] Remove some shader warnings (#3248)
* Fix Event connected directly to Output Event (revival) #154
* Restore disabled 26_NonUnifomScale due to a wrong merge (need backport to 10.x.x)
* [HDRP] Fix debug view material (albedo/normal/...)
* Force ui update when shader might be reimported in StaticMeshOutput (#158)
* Don't create VFXGraph during import callbacks (#148)
* do not Create VFXGraph in import callbacks
* error when graph missing. Better test code for asset creation
* Select node on create (#166)
* Select node on create
* Fix for right click in block and add doesn't deselect clicked block
* fix for subgraph not being selected on drag and drop
* Select converted node/block after convert subgraph
* Fix for selection undo separate in some cases. Fixed flow anchor drag context selection.
* Fix for undo of add subgraph operator
* Dont flag dirty in vfxgraph is the model modified is a copy (#165)
* Added excludeFromTAA setting to VFX outputs
* Fix Custom Spawn serialization (#132)
* Fix case 1294180 : Error feedback throwing an error while changing capacity (#174)
* Fix Preset (with exclusion) (#177)
* Trick ExcludeFromPreset
Since this attribute is declared with "Inherited = false", we can't use it directly on VFXObject.
Extend the VFXInfo is valid to filter out preset.
* Fix missing ExcludeFromPreset for subgraph
* *Update changelog
* Fix 1276602 incorrect uchar pcache import (#129)
* Base Commit
* Updated Documentation with explicit limitations.
* Fixed incorrect Merge
* Add regression Test
* Removed Test as It can't handle Exceptions thrown in Custom Importers
* Fixed value divider
Co-authored-by: Thomas ICHÉ <[email protected]>
* Update gradient test (#151)
* Update gradient test
* Update CHANGELOG.md
Co-authored-by: Julien Fryer <[email protected]>
* Fix incorrect compilation condition for linux build (#184)
* Fix GPUEvent & SubGraph (#178)
* Fix SelectionHasCompleteSystems
Detect correctly if there are dependencies due to GPUEvent (or stripAttribute)
* Add allDependenciesIncludingNotCompilable in VFXData
This helper is usefull for UI + use it in SelectionHasCompleteSystems
* Add note without change the beahvior
* Remove debug ToArray()
* Sample Point Cache operator (#92)
* Fix Case 1223747 - NaN caused by normal bending (#181)
* [Subgraph] Prevent Pasting Context invalid subgraph (#191)
* Fix Mouse Event Binder in player (#175)
* Fix missing call to CreateVFXEventAttribute
OnValidate is only called in editor, in runtime, we should init cache data with OnEnable
* *Update changelog.md
* Vfx/docs/bugfixes (#188)
* Resolved 1272101
* Resolved 1264943
* Removed uncertainty around 'should'
* Resolved 1298031
* Added snippets file
* Resolved 1292127
* Fixed typos
* Resolved 1295296
Co-authored-by: Lewis Jordan <[email protected]>
* Update HDRP project assets
* Change VisualEffect inspector "Edit" button to "New" when no asset is set
* Spawn State documentation (#195)
* Added Spawn State doc
* Fixed formatting
Co-authored-by: Lewis Jordan <[email protected]>
* Added what's new page and moved blocks out one level in the table of …
* backout update gradien test
* Update ref images + deactivate test 26
* update URP assets
* DEactivate test 32 + clean ribbon template vfx
* Fix 1290493 - Spaceship specific warnings (#176)
* Fix regression from #176
Co-authored-by: Paul Demeulenaere <[email protected]>
Co-authored-by: Tristan Genevet <[email protected]>
Co-authored-by: Gabriel de la Cruz <[email protected]>
Co-authored-by: Thomas Iché <[email protected]>
Co-authored-by: Thomas ICHÉ <[email protected]>
Co-authored-by: Ludovic Theobald <[email protected]>
Co-authored-by: Lewis Jordan <[email protected]>
Co-authored-by: Lewis Jordan <[email protected]>
Co-authored-by: sebastienlagarde <[email protected]>1 parent 2765d2d commit 9f0e755
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lines changed- com.unity.render-pipelines.high-definition/Editor/VFXGraph/Shaders
- com.unity.visualeffectgraph
- Editor/Models/Operators
- Implementations
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