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Copy file name to clipboardExpand all lines: com.unity.render-pipelines.high-definition/Runtime/Lighting/VolumetricLighting/HDRenderPipeline.VolumetricClouds.cs
+5-2Lines changed: 5 additions & 2 deletions
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@@ -31,6 +31,7 @@ public partial class HDRenderPipeline
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intm_CombineCloudsKernelColorCopy;
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intm_CombineCloudsKernelColorRW;
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intm_CombineCloudsSkyKernel;
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boolm_ActiveVolumetricClouds;
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// Combine pass via hardware blending, used in case of MSAA color target.
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