You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: com.unity.render-pipelines.high-definition/CHANGELOG.md
+1Lines changed: 1 addition & 0 deletions
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -61,6 +61,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
61
61
- Fixed light unit conversion after changing mid gray value.
62
62
- Fixed Focus distance in path traced depth of field now takes into account the focus mode setting (volume vs camera).
63
63
- Fixed stencil buffer resolve when MSAA is enabled so that OR operator is used instead of picking the last sample.
64
+
- Fixed exception on DLSS when motion vectors are disabled (case # 1377986).
64
65
65
66
### Changed
66
67
- Use RayTracingAccelerationStructure.CullInstances to filter Renderers and populate the acceleration structure with ray tracing instances for improved CPU performance on the main thread.
0 commit comments