Commit 98520f1
Fixed a performance issue with stochastic ray traced area shadows. (#300)
Co-authored-by: sebastienlagarde <[email protected]>1 parent 5b40e3c commit 98520f1
File tree
2 files changed
+7
-2
lines changed- com.unity.render-pipelines.high-definition
- Runtime/RenderPipeline/Raytracing/Shaders/Shadows
2 files changed
+7
-2
lines changed| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
570 | 570 | | |
571 | 571 | | |
572 | 572 | | |
| 573 | + | |
573 | 574 | | |
574 | 575 | | |
575 | 576 | | |
| |||
Lines changed: 6 additions & 2 deletions
| Original file line number | Diff line number | Diff line change | |
|---|---|---|---|
| |||
| 1 | + | |
| 2 | + | |
| 3 | + | |
| 4 | + | |
1 | 5 | | |
2 | 6 | | |
3 | | - | |
4 | | - | |
| 7 | + | |
| 8 | + | |
5 | 9 | | |
6 | 10 | | |
7 | 11 | | |
| |||
0 commit comments