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Use the AssetDatabase.FindAsset to find VFXResources asset (#48)
* Use the AssetDatabase.FindAsset to find VFXResources asset
* Update CHANGELOG.md
* Search VFXResource only if necessary.
* LoadUserResourcesIfNeeded
* Fix changelog merge
Copy file name to clipboardExpand all lines: com.unity.visualeffectgraph/CHANGELOG.md
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@@ -130,6 +130,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Make VisualEffect created from the GameObject menu have unique names [Case 1262989](https://issuetracker.unity3d.com/product/unity/issues/guid/1262989/)
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- Missing System Seed in new dynamic built-in operator.
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- Prefab highlight missing for initial event name toggle [Case 1263012](https://issuetracker.unity3d.com/product/unity/issues/guid/1263012/)
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- fixes the user created vfx default resources that were ignored unless loaded
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- fix crash when creating a loop in subgraph operators [Case 1251523](https://issuetracker.unity3d.com/product/unity/issues/guid/1251523/)
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