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JordanL8Lewis Jordan
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Improved reflector property tooltip (#2994)
* Fixed light reflector typo * Updated tooltip text to be more specific. Co-authored-by: Lewis Jordan <[email protected]>
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com.unity.render-pipelines.high-definition/Editor/Lighting/HDLightUI.Skin.cs

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@@ -95,7 +95,7 @@ sealed class Styles
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public readonly GUIContent shape = new GUIContent("Type", "Specifies the current type of Light. Possible Light types are Directional, Spot, Point, and Area.");
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public readonly GUIContent[] shapeNames;
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public readonly GUIContent enableSpotReflector = new GUIContent("Reflector", "When enabled, HDRP simulates a Spot Light with a reflector making the intensity of the Light more focused with a narrower angle. When disabled, the intensity is constent whatever the size of the cone.");
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public readonly GUIContent enableSpotReflector = new GUIContent("Reflector", "When enabled, HDRP simulates a physically correct Spot Light using a reflector. This means the narrower the Outer Angle, the more intense the Spot Light. When disabled, the intensity of the Light matches the one of a Point Light and thus remains constant regardless of the Outer Angle.");
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public readonly GUIContent luxAtDistance = new GUIContent("At", "Sets the distance, in meters, where a surface receives the amount of light equivalent to the provided number of Lux.");
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// Volumetric Additional light data

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