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Fix changelog
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com.unity.visualeffectgraph/CHANGELOG.md

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@@ -7,9 +7,11 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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## [11.0.0] - 2020-10-21
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### Added
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- Added new setting to output nodes to exclude from TAA
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- Changed the "Edit" button so it becomes "New" when no asset is set on a Visual Effect component, in order to save a new visual effect graph asset.
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- New Sample Point cache & Sample Attribute map operators
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### Changed
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- Changed the "Edit" button so it becomes "New" when no asset is set on a Visual Effect component, in order to save a new visual effect graph asset.
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### Fixed
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- Forbid incorrect link between incompatible context [Case 1269756](https://issuetracker.unity3d.com/product/unity/issues/guid/1269756/)
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- Serialization issue with VFXSpawnerCallbacks
@@ -138,9 +140,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Compute culling of particle which have their alive attribute set to false in output
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- Mesh and lit mesh outputs can now have up to 4 differents meshes that can be set per Particle (Experimental)
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- Screen space per particle LOD on mesh and lit mesh outputs (Experimental)
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- Compare operator can take int and uint as inputs
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### Fixed
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- Moved VFX Event Tester Window visibility to Component Play Controls SceneView Window

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