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lines changed Original file line number Diff line number Diff line change @@ -7,9 +7,11 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
77## [ 11.0.0] - 2020-10-21
88### Added
99- Added new setting to output nodes to exclude from TAA
10- - Changed the "Edit" button so it becomes "New" when no asset is set on a Visual Effect component, in order to save a new visual effect graph asset.
1110- New Sample Point cache & Sample Attribute map operators
1211
12+ ### Changed
13+ - Changed the "Edit" button so it becomes "New" when no asset is set on a Visual Effect component, in order to save a new visual effect graph asset.
14+
1315### Fixed
1416- Forbid incorrect link between incompatible context [ Case 1269756] ( https://issuetracker.unity3d.com/product/unity/issues/guid/1269756/ )
1517- Serialization issue with VFXSpawnerCallbacks
@@ -138,9 +140,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
138140- Compute culling of particle which have their alive attribute set to false in output
139141- Mesh and lit mesh outputs can now have up to 4 differents meshes that can be set per Particle (Experimental)
140142- Screen space per particle LOD on mesh and lit mesh outputs (Experimental)
141- - Compare operator can take int and uint as inputs
142-
143-
144143
145144### Fixed
146145- Moved VFX Event Tester Window visibility to Component Play Controls SceneView Window
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