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Fixed HDRP camera debug panel rendering foldout. (#7043)
* Fixed HDRP camera debug panel rendering foldout. * Update changelog
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com.unity.render-pipelines.core/Editor/Debugging/DebugUIDrawer.Builtins.cs

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@@ -399,7 +399,7 @@ public sealed class DebugUIDrawerHistoryEnumField : DebugUIDrawer
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public override bool OnGUI(DebugUI.Widget widget, DebugState state)
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{
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var w = Cast<DebugUI.HistoryEnumField>(widget);
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var s = Cast<DebugStateInt>(state);
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var s = Cast<DebugStateEnum>(state);
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if (w.indexes == null)
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w.InitIndexes();

com.unity.render-pipelines.high-definition/CHANGELOG.md

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@@ -120,6 +120,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fixed couple bugs in the volumetric clouds shader code.
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- Fixed PBR Dof using the wrong resolution for COC min/max filter, and also using the wrong parameters when running post TAAU stabilization. (case 1388961)
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- Fixed the list of included HDRP asset used for stripping in the build process.
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- Fixed HDRP camera debug panel rendering foldout.
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## [14.0.0] - 2021-11-17
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