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Fixed Look Dev breaking when docked and rendered at zero size. (#4331)
* Fixed an issue where sometime a docked lookdev could be rendered at zero size and break. * Update changelog # Conflicts: # com.unity.render-pipelines.high-definition/CHANGELOG.md Co-authored-by: sebastienlagarde <[email protected]>
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com.unity.render-pipelines.core/Editor/LookDev/DisplayWindow.uss

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#viewContainer
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{
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min-width: 50px;
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flex-shrink: 0;
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}
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com.unity.render-pipelines.high-definition/CHANGELOG.md

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@@ -163,6 +163,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fixed artifact appearing when diffuse and specular normal differ too much for eye shader with area lights
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- Fixed LightCluster debug view for ray tracing.
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- Fixed issue with RAS build fail when LOD was missing a renderer
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- Fixed an issue where sometime a docked lookdev could be rendered at zero size and break.
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### Changed
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- Changed Window/Render Pipeline/HD Render Pipeline Wizard to Window/Rendering/HDRP Wizard

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