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Clean deprecated code / comment
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com.unity.render-pipelines.universal/Editor/ShaderGraph/Templates/ShaderPass.template

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@@ -20,9 +20,6 @@ HLSLPROGRAM
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// Pragmas
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$splice(PassPragmas)
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//TODOPAUL : Remove this
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#pragma enable_d3d11_debug_symbols
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$splice(DotsInstancingOptions)
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$splice(HybridV1InjectedBuiltinProperties)
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@@ -89,10 +86,7 @@ $splice(PreGraphIncludes)
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// custom interpolators pre packing
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$splice(CustomInterpolatorPrePacking)
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//TODOPAUL : in URP PassStructs also contains PackVayring ? Not sure to follow this generation path.
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//#ifndef HAVE_VFX_MODIFICATION
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$splice(PassStructs)
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//#endif
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$splice(InterpolatorPack)
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