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Revert "Default contact shadow LIGHT quality setting set to true on High (#1911)"
This reverts commit 786e269.
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com.unity.render-pipelines.high-definition/CHANGELOG.md

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@@ -90,7 +90,6 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fixed for lookdev library field not being refreshed upon opening a library from the environment library inspector.
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- Fixed serialization issue with matcap scale intensity.
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- Close Add Override popup of Volume Inspector when the popup looses focus (case 1258571)
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- Light quality setting for contact shadow set to on for High quality by default.
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### Changed
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- Preparation pass for RTSSShadows to be supported by render graph.

com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Settings/RenderPipelineSettings.cs

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@@ -115,7 +115,6 @@ public enum SupportedRayTracingMode
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xrSettings = GlobalXRSettings.NewDefault(),
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postProcessQualitySettings = GlobalPostProcessingQualitySettings.NewDefault(),
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lightingQualitySettings = GlobalLightingQualitySettings.NewDefault(),
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lightSettings = LightSettings.NewDefault(),
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supportRayTracing = false,
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supportedRayTracingMode = SupportedRayTracingMode.Both,
@@ -141,12 +140,6 @@ public struct LightSettings
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{
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/// <summary>Enable contact shadows.</summary>
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public BoolScalableSetting useContactShadow;
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internal static LightSettings NewDefault() => new LightSettings()
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{
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useContactShadow = new BoolScalableSetting(new[] { false, false, true }, ScalableSettingSchemaId.With3Levels)
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};
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}
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// Lighting

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