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Missing WriteBuffer to support mesh sampling
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com.unity.visualeffectgraph/Editor/Compiler/VFXCodeGenerator.cs

Lines changed: 2 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -367,7 +367,8 @@ internal static void BuildParameterBuffer(VFXContextCompiledData contextData, IE
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var parameterBuffer = new VFXShaderWriter();
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parameterBuffer.WriteCBuffer(contextData.uniformMapper, "parameters");
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parameterBuffer.WriteLine();
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parameterBuffer.WriteBuffer(contextData.uniformMapper, contextData.graphicsBufferUsage);
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parameterBuffer.WriteLine();
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parameterBuffer.WriteTexture(contextData.uniformMapper, filteredOutTextures);
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parameterBufferContent = parameterBuffer.ToString();
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}

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