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Antoine Lelievre
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[HDRP] Fix the injection point field not visible in custom pass volumes (#6084)
* Fix custom pass injection point not visible when using the Camera mode. * updated changelog
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com.unity.render-pipelines.high-definition/CHANGELOG.md

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@@ -33,6 +33,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fixed compatibility message not displayed correctly when switching platforms.
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- Fixed support for interleaved tiling in path tracing.
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- Fixed robustness issues with the stacklit material in path tracing (case 1373971).
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- Fixed custom pass injection point not visible in the UI when using the Camera mode.
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### Changed
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- Use RayTracingAccelerationStructure.CullInstances to filter Renderers and populate the acceleration structure with ray tracing instances for improved CPU performance on the main thread.

com.unity.render-pipelines.high-definition/Editor/RenderPipeline/CustomPass/CustomPassVolumeEditor.cs

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@@ -170,6 +170,7 @@ void SetMode(int value)
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if (m_SerializedPassVolume.useTargetCamera.boolValue)
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{
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EditorGUILayout.PropertyField(m_SerializedPassVolume.targetCamera, Styles.targetCamera);
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EditorGUILayout.PropertyField(m_SerializedPassVolume.injectionPoint, Styles.injectionPoint);
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}
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else
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{

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