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Fix line that got lost in merge (#729)
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com.unity.render-pipelines.high-definition/Runtime/PostProcessing/PostProcessSystem.cs

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@@ -843,6 +843,8 @@ void DoFixedExposure(CommandBuffer cmd, HDCamera camera)
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{
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var cs = m_Resources.shaders.exposureCS;
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cmd.SetComputeVectorParam(cs, HDShaderIDs._ExposureParams2, new Vector4(0.0f, 0.0f, ColorUtils.lensImperfectionExposureScale, ColorUtils.s_LightMeterCalibrationConstant));
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GrabExposureHistoryTextures(camera, out var prevExposure, out _);
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int kernel = 0;

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