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Three minor fixes from #3414
- Wrong Image reference : Fix D3D11 standalone - Unconsistent debug assert (the recreate can be called on subslot) : Fix Space_Slot_Sanitize_Still_Possible_ArcSphere - CreateComponentWithAllBasicTypeExposed : remove VFXValueType.CameraBuffer from list of tested exposed type (it can'td irectly be exposed) These change can independantly land in `master`
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TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/Editor/Tests/VFXComponentTest.cs

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@@ -1168,7 +1168,6 @@ void fnSet_UsingSerializedProperty(VFXValueType type, VisualEffect vfx, string n
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VFXValueType.Texture3D,
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VFXValueType.TextureCube,
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VFXValueType.TextureCubeArray,
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VFXValueType.CameraBuffer,
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VFXValueType.Boolean,
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VFXValueType.Matrix4x4
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};
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com.unity.visualeffectgraph/Editor/Models/Slots/VFXSlot.cs

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@@ -566,8 +566,6 @@ private VFXSlot InternalSanitize(int version)
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public VFXSlot Recreate()
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{
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Debug.Assert(IsMasterSlot());
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// Try to retrieve the value
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object previousValue = null;
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try

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