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publicfixedfloat_ProbeVolumeAmbientProbeFallbackPackedCoeffs[7*4];// 3 bands of SH, packed for storing global ambient probe lighting as fallback to probe volumes.
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publicint_TransparentCameraOnlyMotionVectors;
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// Can be set to 0 to globally "disable" tessellation
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// Because the DepthPrepass doesn't have a DEBUG_DISPLAY variant, it is the only way to disable it for debug modes
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