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Adds mention of fidelityfx-cas as requested by AMD (#629)
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com.unity.render-pipelines.high-definition/Documentation~/HDRP-Asset.md

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@@ -75,7 +75,7 @@ These settings control the draw distance and resolution of the decals atlas that
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| ------------------------------- | ------------------------------------------------------------ |
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| **Enable** | Enable the checkbox to make HDRP support dynamic resolution in your Unity Project. |
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| **- Dynamic Resolution Type** | Use the drop-down to select the type of dynamic resolution HDRP uses:<br />&#8226; **Software**: This option allocates render targets to accommodate the maximum resolution possible, then rescales the viewport accordingly. This allows the viewport to render at varying resolutions. |
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| **- Upscale Filter** | Use the drop-down to select the filter that HDRP uses for upscaling.<br />&#8226; **Bilinear**: A low quality upsample. The least resource intensive option.<br />&#8226; **Catmull-Rom**: A bicubic upsample with 4 taps.<br />&#8226; **Lanczos**: A sharp upsample. This method can potentially introduce artifacts so you should not use it for extreme upsampling cases for example, when the screen percentage is less than 50%.<br />&#8226; **Contrast Adaptive Sharpen**: An ultra sharp upsample. Not meant for screen percenatage less than 50% and will still sharpen when screen percentage is set to 100% |
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| **- Upscale Filter** | Use the drop-down to select the filter that HDRP uses for upscaling.<br />&#8226; **Bilinear**: A low quality upsample. The least resource intensive option.<br />&#8226; **Catmull-Rom**: A bicubic upsample with 4 taps.<br />&#8226; **Lanczos**: A sharp upsample. This method can potentially introduce artifacts so you should not use it for extreme upsampling cases for example, when the screen percentage is less than 50%.<br />&#8226; **Contrast Adaptive Sharpen**: An ultra sharp upsample. This option is not meant for screen percentages less than 50% and still sharpens when the screen percentage is set to 100%. This uses **FidelityFX (CAS) AMD™**. For information about FidelityFX and Contrast Adaptive Sharpening, see [AMD FidelityFX](https://www.amd.com/en/technologies/radeon-software-fidelityfx). |
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| **- Minimum Screen Percentage** | The minimum screen percentage that dynamic resolution can reach. |
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| **- Maximum Screen Percentage** | The maximum screen percentage that dynamic resolution can reach. This value must be higher than the **Min Screen Percentage**. |
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| **- Force Screen Percentage** | Enable the checkbox to force HDRP to use a specific screen percentage for dynamic resolution. This feature is useful for debugging dynamic resolution. |

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