Commit 5143723
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+257731
-12316
lines changed- .yamato
- TestProjects
- HDRP_DXR_Tests
- Assets
- Common
- ReferenceImages/Linear
- WindowsEditor/Direct3D12/None
- WindowsPlayer/Direct3D12/None
- Scenes
- 900_Materials_AlphaTest_SG
- Graphs
- Materials
- 901_Materials_HDRP_Variants
- LayeredLit
- Lit
- Unlit
- 902_Materials_SG_Variants
- Fabric
- Hair
- Lit
- StackLit
- Unlit
- GlobalIlluminationData
- LocalPackages/com.unity.render-pipelines.high-definition-config/Runtime
- ProjectSettings
- HDRP_PerformanceTests
- Assets
- Common
- 3DObjects
- PerryHead
- Luts
- Materials
- RP_Settings
- Textures
- PerformanceTests
- Editor
- Runtime
- Resources
- HDRP Asset
- StaticAnalysis
- Scenes
- 0000_LitCube
- 0001_1000_LitCube
- 0002_TransparentOverdraw
- 0003_TesselationShadow
- Packages
- ProjectSettings
- UserSettings
- HDRP_RuntimeTests
- Assets
- Common
- Datas
- Materials
- Models
- Bust
- Materials
- Textures/Head
- IndoorPlant
- LucyStatue
- Scenes
- 001-HDTemplate
- Materials
- 002-HDMaterials
- AllMaterials
- ProjectSettings
- HDRP_Tests
- Assets
- GraphicTests/Scenes
- 1x_Materials
- 1900_AlphaTest_SG
- Graphs
- Materials
- 2x_Lighting/2004_AnimatedCookie
- 3x_DebugView
- 3003_LightingMode
- Material
- 8x_ShaderGraph/8105_BlendStates/HairGraph
- 9x_Other/9700_CustomPass_FullScreen
- ReferenceImages/Linear
- OSXEditor/Metal
- None
- WindowsEditor
- Direct3D11/None
- Vulkan/None
- WindowsPlayer/Direct3D11/None
- ProjectSettings
- SRP_SmokeTest/ProjectSettings
- ShaderGraphUniversalStereo
- Assets
- CommonAssets/Materials
- Scenes/002_xr_InstancedRendering
- ProjectSettings
- ShaderGraph
- Assets
- CommonAssets/Editor
- Testing/IntegrationTests/Graphs/Instanced
- ProjectSettings
- UniversalGfxTestStereo
- Assets
- CommonAssets
- Materials
- Meshes
- Adam/Materials
- PBR Spheres
- Scenes
- 001_xr_Camera_Clip
- 002_xr_LitShaderLightProbes
- 003_xr_LitShaderMaps
- 005_xr_PBS_EnvironmentBRDF_Spheres
- 007_xr_Lighting_Scene_DirectionalBaked
- 013_xr_PostFX
- 020_xr_Lighting_ReflectionProbe
- 021_Realtime_ReflectionProbe
- 126_SampleDepth
- ProjectSettings
- UniversalGraphicsTest
- Assets
- CommonAssets
- Materials
- Meshes
- Adam/Materials
- PBR Spheres
- Scenes
- 001_SimpleCube
- 002_Camera_Clip
- 003_Camera_Ortho
- 004_Camera_TargetTexture
- 005_LitBakedEmission
- 006_LitShaderLightProbes
- 007_LitShaderMaps
- 008_AdditionalLights
- 012_PBS_EnvironmentBRDF_Spheres
- 013_CameraMulti_Splitscreen/Materials
- 014_CameraMulti_MiniMap
- 015_CameraMulti_FPSCam
- 017_Lighting_Scene_DirectionalBaked
- 020_Lighting_BasicDirectional
- 026_Shader_PBRscene/BenchDrill/materials
- 031_Shader_GlossyEnvironmentSky/Materials
- 032_Shader_GlossyEnvironmentColor/Materials
- 033_Shader_HighlightsEnvironmentGradientSH/Materials
- 034_Shader_HighlightsEnvironmentGradientBaked/Materials
- 035_Shader_TerrainShaders
- __atsV2 Demoscene/Fern/Materials
- 036_Lighting_Scene_DirectionalBakedDirectional
- 037_Particles/Materials
- 040_UpgradeScene/Materials
- CurrentMaterials
- 044_Lighting_ReflectionProbe
- 052_LWCallbacks
- 053_UnlitShader
- 069_2D_Forward_Shader_Compatibility
- Materials
- Materials
- 105_MRT
- 109_URPShadersAlphaOutput
- 124_CameraStackingClearRT
- 126_SampleDepth
- Test/Runtime
- ProjectSettings
- VisualEffectGraph_LWRP
- Assets/GraphicsTests/Shadergraph/SampleScene
- ProjectSettings
- com.unity.render-pipelines.core
- Editor
- LookDev
- ShaderGenerator
- Volume
- Runtime
- Common
- Debugging
- ShaderGenerator
- Textures
- Utilities
- Volume
- ShaderLibrary
- com.unity.render-pipelines.high-definition-config
- Runtime
- com.unity.render-pipelines.high-definition
- Documentation~
- Editor
- AssetProcessors
- BuildProcessors
- Lighting
- ProbeVolume
- VolumetricLighting
- Material
- AxF
- Decal/ShaderGraph
- DiffusionProfile
- Eye/ShaderGraph
- Fabric/ShaderGraph
- Hair/ShaderGraph
- Lit/ShaderGraph
- PBR/ShaderGraph
- StackLit/ShaderGraph
- UIBlocks
- Unlit/ShaderGraph
- PostProcessing
- RenderPipelineResources/Texture
- RenderPipeline
- Camera
- CustomPass
- Settings
- ShaderGraph
- Runtime
- Core/Textures
- Debug
- Lighting
- AtmosphericScattering
- LightLoop
- Light
- ProbeVolume
- Reflection
- ScreenSpaceLighting
- Shadow
- VolumetricLighting
- Material
- AxF
- Decal
- Eye
- Fabric
- GGXConvolution
- Hair
- Lit
- StackLit
- SubsurfaceScattering
- Unlit
- PostProcessing
- Shaders
- RenderPipelineResources
- RenderPipeline
- Camera
- Raytracing
- Shaders
- RenderPass
- AOV
- Distortion
- MSAA
- Settings
- ShaderPass
- Utility
- XR
- ShaderLibrary
- Sky
- PhysicallyBasedSky
- Utilities
- VFXGraph/Shaders
- com.unity.render-pipelines.lightweight
- com.unity.render-pipelines.universal
- Documentation~
- Images
- 2D
- Editor
- AssetPostProcessors
- ShaderGUI
- ShaderGraph
- Includes
- Targets
- Runtime
- Materials
- Passes
- ShaderLibrary
- Shaders
- Nature
- PostProcessing
- Terrain
- Utils
- com.unity.shadergraph
- Documentation~
- Editor
- Data
- Graphs
- Implementation
- Nodes
- UV
- Utility
- SubGraph
- Util
- Drawing
- Views
- Generation
- Contexts
- Descriptors
- Interface
- Preview
- Processors
- Targets
- Utils
- Resources
- Shaders
- Styles
- com.unity.template-hd
- Assets/Scenes
- ProjectSettings
- com.unity.testing.graphics-performance
- Documentation~
- Images
- Editor
- Common
- Resources
- StaticAnalysis
- Common
- NDA_PS4
- NDA_XboxOne
- Runtime
- com.unity.testing.hdrp
- RP_Assets
- Shaders
- Textures
- com.unity.visualeffectgraph
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