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Fix tests using back buffer capture being horizontally stretched on iOS (#1781)
* Changed default orientation to 'Landscape Right' * Reenabled tests using back buffer capture on iOS * Added reference images for tests 123 124 on iOS
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TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/IPhonePlayer/Metal/None/123_CameraStackingClear.png.meta

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TestProjects/UniversalGraphicsTest/Assets/ReferenceImages/Linear/IPhonePlayer/Metal/None/124_CameraStackingClearRT.png.meta

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TestProjects/UniversalGraphicsTest/Assets/Test/TestFilters/TestCaseFilters.asset

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@@ -98,34 +98,6 @@ MonoBehaviour:
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XrSdk: None
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StereoModes: 0
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Reason: OSX Standalone won't work with back buffer capture
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- FilteredScene: {fileID: 102900000, guid: c7b61419ee9382545afe530714fda0c2, type: 3}
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ColorSpace: -1
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BuildPlatform: 9
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GraphicsDevice: 16
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XrSdk: None
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StereoModes: 0
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Reason: iOS tracked regression (119)
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- FilteredScene: {fileID: 102900000, guid: 9aa9851df0da149c9a83a0f26072e234, type: 3}
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ColorSpace: -1
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BuildPlatform: 9
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GraphicsDevice: 16
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XrSdk: None
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StereoModes: 0
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Reason: iOS tracked issue (123)
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- FilteredScene: {fileID: 102900000, guid: 2fac616c9e61b45ccb7fcfa4fb18ae60, type: 3}
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ColorSpace: -1
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BuildPlatform: 9
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GraphicsDevice: 16
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XrSdk: None
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StereoModes: 0
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Reason: iOS tracked issue (124)
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- FilteredScene: {fileID: 102900000, guid: 9173c5ffc1365594aa9b927c4cd84c54, type: 3}
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ColorSpace: -1
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BuildPlatform: 9
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GraphicsDevice: 16
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XrSdk: None
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StereoModes: 0
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Reason: iOS tracked regression (125)
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- FilteredScene: {fileID: 102900000, guid: 716466bc92f8e4eeeb3c138524b04021, type: 3}
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ColorSpace: -1
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BuildPlatform: 13

TestProjects/UniversalGraphicsTest/ProjectSettings/ProjectSettings.asset

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--- !u!129 &1
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m_ObjectHideFlags: 0
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serializedVersion: 20
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serializedVersion: 21
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productGUID: 3d55fb3b8c70e604a84c55c7cb6a259b
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AndroidProfiler: 0
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AndroidFilterTouchesWhenObscured: 0
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AndroidEnableSustainedPerformanceMode: 0
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defaultScreenOrientation: 4
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defaultScreenOrientation: 2
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targetDevice: 2
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useOnDemandResources: 0
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accelerometerFrequency: 60

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