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Copy file name to clipboardExpand all lines: com.unity.render-pipelines.high-definition/CHANGELOG.md
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@@ -14,6 +14,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- Fixed computation of geometric normal in path tracing (case 1293029).
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- Fixed issues with path-traced volumetric scattering (cases 1295222, 1295234).
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- Fixed issue with faulty shadow transition when view is close to an object under some aspect ratio conditions
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- Fixed issue where some ShaderGraph generated shaders were not SRP compatible because of UnityPerMaterial cbuffer layout mismatches [1292501] (https://issuetracker.unity3d.com/issues/a2-some-translucent-plus-alphaclipping-shadergraphs-are-not-srp-batcher-compatible)
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### Changed
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- Now reflection probes cannot have SSAO, SSGI, SSR, ray tracing effects or volumetric reprojection.
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