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Updated message box.
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com.unity.render-pipelines.high-definition/Editor/Sky/HDLightingWindowEnvironmentSection.cs

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@@ -200,7 +200,7 @@ void DrawGUI()
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EditorGUILayout.PropertyField(m_SerializedActiveSceneLightingSky.volumetricCloudsToggle, EditorGUIUtility.TrTextContent("Static Lighting Volumetric Clouds", "Specify if volumetric clouds should be used for static ambient in the referenced profile for active scene."));
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EditorGUILayout.HelpBox("Note that depending on the sky type used for the static lighting, baking result may depend on the dominant directional light present in the currently loaded scene.", MessageType.Info);
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EditorGUILayout.HelpBox("The interaction between the Scene Volume sky type and the Scene's dominant directional light may affect the visual characteristics of this bake.", MessageType.Info);
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--EditorGUI.indentLevel;
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}

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