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Fixed a warning in the ray tracing ambient occlusion compute shader. (#953)
* - Fixed a warning in the ray tracing ambient occlusion compute shader. * Update CHANGELOG.md Co-authored-by: sebastienlagarde <[email protected]>
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com.unity.render-pipelines.high-definition/Runtime/RenderPipeline/Raytracing/Shaders/RayTracingAmbientOcclusion.compute

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// Tile size of this compute
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#define RAYTRACING_AMBIENT_OCCLUSION_TILE_SIZE 8
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float4 _RaytracingAOIntensity;
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float _RaytracingAOIntensity;
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RW_TEXTURE2D_X(float, _AmbientOcclusionTextureRW);
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[numthreads(RAYTRACING_AMBIENT_OCCLUSION_TILE_SIZE, RAYTRACING_AMBIENT_OCCLUSION_TILE_SIZE, 1)]

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