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Copy file name to clipboardExpand all lines: com.unity.render-pipelines.high-definition/Editor/RenderPipeline/CustomPass/DrawRenderersCustomPassDrawer.cs
+30-3Lines changed: 30 additions & 3 deletions
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@@ -56,10 +56,11 @@ private class Styles
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publicstaticstringunlitShaderMessage="HDRP Unlit shaders will force the shader passes to \"ForwardOnly\"";
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publicstaticstringhdrpLitShaderMessage="HDRP Lit shaders are not supported in a custom pass";
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publicstaticstringopaqueObjectWithDeferred="Your HDRP settings does not support ForwardOnly, some object might not render.";
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publicstaticstringobjectRendererTwiceWithMSAA="MSAA is enabled, re-rendering same object twice will cause depth test artifacts in Before/After Post Process injection points";
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