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ludovic-theobaldPaulDemeulenaere
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[Fix] VFX HDRP Decals are not experimental (#314)
* HDRP Decals are not experimental * update changelog
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com.unity.render-pipelines.high-definition/Editor/VFXGraph/Outputs/VFXDecalHDRPOutput.cs

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namespace UnityEditor.VFX.HDRP
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{
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[VFXInfo(experimental = true)]
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class VFXDecalHDRPOutput : VFXAbstractParticleHDRPOutput
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{
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public override string name

com.unity.visualeffectgraph/CHANGELOG.md

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@@ -36,6 +36,7 @@ and this project adheres to [Semantic Versioning](http://semver.org/spec/v2.0.0.
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- In `Output Particle` blocks, shader graph exposed properties order is consistent with shader graph blackboard
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- Picking and Selection passes [Case 1382788](https://issuetracker.unity3d.com/product/unity/issues/guid/1382788/), [Case 1402283](https://issuetracker.unity3d.com/product/unity/issues/guid/1402283/)
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- Reduce GC.Allocs in the SceneViewGUICallback. [Case 1305929](https://issuetracker.unity3d.com/product/unity/issues/guid/1305929/)
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- HDRP Decals are not in experimental.
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- Fix Motion vectors in XR. [Case 14003636](https://issuetracker.unity3d.com/product/unity/issues/guid/14003636/)
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## [14.0.0] - 2021-11-17

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