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julienf-unityGitHub Enterprise
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Multi-mesh output, LODs and compute culling (#14)
* Implement multi mesh * Add LOD + lit mesh output support * Small fix + optim * Fix crash with multi mesh + sorting * Fix shader compilation with single mesh and compute culling * implement multi sorting * Add globalSort parameter * Fix camera absolute mode * Fix URP shader compilation * Add frustum culling to LOD * Add frustum culling setting * filter out implicit settings and add tooltips * Add radius scale + tooltips * Add a graphics test * Update change log + lod and multi mesh as experimental features * Forgot a file * Small changes based on QA review
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TestProjects/VisualEffectGraph_HDRP/Assets/AllTests/VFXTests/GraphicsTests/25_PerParticleLOD.unity

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