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Fix spelling error (#673)
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com.unity.render-pipelines.universal/Runtime/UniversalRenderPipeline.cs

Lines changed: 3 additions & 3 deletions
Original file line numberDiff line numberDiff line change
@@ -892,9 +892,9 @@ static void ApplyAdaptivePerformance(ref RenderingData renderingData)
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if (AdaptivePerformance.AdaptivePerformanceRenderSettings.SkipDynamicBatching)
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renderingData.supportsDynamicBatching = false;
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var MainLightShadowmapResultionMultiplier = AdaptivePerformance.AdaptivePerformanceRenderSettings.MainLightShadowmapResultionMultiplier;
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renderingData.shadowData.mainLightShadowmapWidth = (int)(renderingData.shadowData.mainLightShadowmapWidth * MainLightShadowmapResultionMultiplier);
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renderingData.shadowData.mainLightShadowmapHeight = (int)(renderingData.shadowData.mainLightShadowmapHeight * MainLightShadowmapResultionMultiplier);
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var MainLightShadowmapResolutionMultiplier = AdaptivePerformance.AdaptivePerformanceRenderSettings.MainLightShadowmapResolutionMultiplier;
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renderingData.shadowData.mainLightShadowmapWidth = (int)(renderingData.shadowData.mainLightShadowmapWidth * MainLightShadowmapResolutionMultiplier);
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renderingData.shadowData.mainLightShadowmapHeight = (int)(renderingData.shadowData.mainLightShadowmapHeight * MainLightShadowmapResolutionMultiplier);
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var MainLightShadowCascadesCountBias = AdaptivePerformance.AdaptivePerformanceRenderSettings.MainLightShadowCascadesCountBias;
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renderingData.shadowData.mainLightShadowCascadesCount = Mathf.Clamp(renderingData.shadowData.mainLightShadowCascadesCount - MainLightShadowCascadesCountBias, 0, 4);

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